🔗 Share this article The Iconic Puzzle Game Didn't Win at This Gaming Ceremony — Another Award Type May Address This Issue Each time a major prize-giving event draws close, one notices a demand to include additional classifications to honor underappreciated efforts and fill the passions of enthusiasts with niche passions. Another commentator made the case supporting a scary games classification. That would rule. So would strategy board titles, which is a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front because like all single-minded supporters, I have a cast-iron argument for why my demand stands as crucial and important of all. Here's the proposal: It's essential to create a category for puzzle games. The Genre Classification Challenge Classifying creative works is not a science; it’s very subjective, and inevitably start arguments and end in fuzzy definitions. There’s a reason movie academies avoid this approach. Yet it remains an unavoidable compromise in the world of video games, showing incredible range they hardly constitute a single creative category. To recognize the complete range of gaming accomplishments to be recognized, and for games of all stripes to receive proper recognition, classification by type becomes crucial. Present Award Structure Leading game ceremonies presently include classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these award types actually cover many game types, making space possible for numerous titles. This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Think about these this year’s best games, showing diverse approaches: the architectural riddles in a particular game, intense tile-matching of another game, thought-provoking social scenarios of a third title. Where could they possibly go between these six categories? Unfortunately, nowhere. The Representation Problem There are dozens excellent brain-teasers published annually lacking appropriate categories in entertainment awards, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the extremely competitive independent game categories. An iconic brain-teaser got overlooked completely during that awards season A different innovative game was excluded during that ceremony Well-received sorting experience received no acknowledgment that year Only a few brain-teasers managed to sneak into small studio or handheld classifications Value of Brain-Teasers These are often modest productions, however the design of the puzzle game is of massive significance. Well-known matching games rank among most popular titles in the world continuing this trend for over a decade. The iconic tile-matching title challenges popular creative games for the title of most purchased experience; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation across multiple categories. Recommendation and Reasoning Puzzle games wouldn’t have such difficulty. One could readily select multiple candidates with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, since numerous excellent many worthy titles. To emphasize again, these include experiences lacking appropriate categories during prominent ceremonies. Logic title developers are working at the demanding boundary interactive creation, developing some of most fundamental forms of gaming itself. Just like film action specialists, they merit acknowledgment. We shouldn't delay decades.